Lieutenant Bayre Negasi
Name Bayre Negasi M.D.
Position Chief Medical Officer
Rank Lieutenant
Character Information
Gender | Male | |
Species | Mesaaini (Mesaain IV) | |
Age | 36 |
Physical Appearance
Height | 6'0" | |
Weight | 160 lbs. | |
Hair Color | Blonde | |
Eye Color | Brown | |
Physical Description | Lean and well-muscled with long brown hair, slightly pointed ears, and startling blue eyes. He has a birthmark that is often mistaken for a runic tattoo that covers his left bicep. Physiology > Birth defect, common to all Messaaini, which in his case is present on his left bicep and takes the shape of a runic tattoo. The Mesaaini believe it to be a gift given to them by their Gods. Glows when in contact with water (further reinforcing the idea that it's a spiritual gift). > The interior of his chest has gill-like membranes in place of normal lung tissue, which are adapted to extract oxygen from water. > Underwater, has very good eyesight - can see in near abyssal darkness - but on land, his eyes are sensitive to strong sunlight (wears sunglasses) > Can breathe either air or water -- though water is his natural habitat. He needs to return to the water on a regular basis to remain healthy. Over the years, he's been able build his endurance with respect to staying out of the water for longer periods of time (up to thirty-six hours). > Able to communicate telepathically (can't read minds) but generally reserves that for when he is underwater. > Lifespan is about 250 years. He's considered to be very young by his people. |
Family
Spouse | None | |
Children | None |
Personality & Traits
General Overview | Intelligent, articulate and compassionate, Bayre is a caring individual who has chosen to direct his intelligence and drive toward helping others. He's unapologetically curious about pretty much everything. He maintains a distance from his patients, because its best for them if his emotions don't enter into things, and isn't a fan of large parties and 'polite' social interactions -- you know the ones, where a lot of words are mentioned but nothing much of value is said. He prefers hanging out with his friends and is used to working long hours and going without sleep. The whole eight hours and I'm done thing, doesn't work for him. He's not at all competitive and isn't particularly strong so stays away from team events -- unless it's something like darts or pool. |
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Strengths & Weaknesses | Strengths: > Telepathic communication (can't read minds) > Eidetic memory > Intelligent and focused, driven to find answers/successful outcomes > Stronger and more agile in his native habitat Weaknesses: > Complete lack of humidity causes dry skin issues which, while not life threatening, can become problematic over time > Honest, sometimes blunt, and that was probably the hardest thing for him to master in med school - patient interactions. He's improved over time and what it comes down to is he's one way with patients and a different way with friends, etc. > Needs to spend time in the water to remain healthy > Can't cook. > He may seem impartial, but he feels his failures deeply |
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Hobbies & Interests | > Water sports of any kind > Reading - general medical journals/articles/studies > Hanging out with friends; has learned how to play darts, shoot pool, that sort of thing. Doesn't play poker (curse of an eidetic memory) |
Personal History | Mesaain III is the homeworld of two distinctly different species, the Ma'Zed and the Mesaaini. Both believe they are the 'true' inhabitants, both have long and rich history, and both are right. Mesaain III is rare in that respect. Of the two species, the Ma'Zed are the more technologically advanced with a history of cannibalizing the natural world to fuel their efforts. They are territorial and have an expansionist philosophy that is in direct contrast with the Mesaaini who place the good of the society as a whole over advancement for its own sake. The Mesaaini revere the natural world as a gift and seek to preserve its beauty. They are a spiritual people who strive to be the best version of themselves, revering art and education, and personal growth. Every child is encouraged to take a pilgrimage, either by land or by sea, to learn the path they want to take in life. Their philosophical differences made cooperation unlikely and while the Mesaaini were happy to leave the Ma'Zed to their own lands, the Ma'Zed did not agree. They turned greedy eyes toward the untapped resources on Mesaaini lands and used satellite mapping techniques to spy on their 'enemies'. The decision was easy enough to make. The Messaaini were determined to be inferior and thus, unworthy of the lands they held. Ma'Zed encroachment on Mesaaini lands led to hostilities and over time, outright war. The peaceful Mesaaini were not as easily defeated as the Ma'Zed had assumed. They proved to be fiercely defensive of their lands and held a distinct advantage. The Mesaaini could breathe underwater while the Ma’Zed, with their denser musculature, could only drown. Over time, the Ma'Zed, who had both the technological edge and the advantage in numbers, wore them down. The war was brutal and when it ended, the Mesaaini were all but wiped out, saved for the elderly and a few of the young ones, who had been removed early on to underwater cities, and those few warriors who retreated under cover of darkness. The Ma'Zed celebrated their victory and moved into Mesaaini lands. With the war over and the world theirs, they returned to the great work for the Ma’Zed believed that the entire system was theirs. They completed the last tests for their warp-powered ship and within months of achieving their first warp-powered flight, petitioned the Federation for membership. However, their victory was not without its problems. There were inexplicable accidents without pattern or explanation. The Mesaaini it seemed had decided to continue the fight though they were much harder to find now that their bases were underwater. Development of devices that could extend their reach into the planet’s oceans was given a higher priority. If the defeated could not be content with the scraps left to them, then the Ma’Zed would remove them as well. Were it not for his friend, Zane D'Sai, those years, often long and lonely, would have been unbearable. The underwater city, known as the Last City, was beautiful and filled with as many treasures as the people could rescue from the Ma’Zed. The old ones seemed happy amongst the memories of the past and spoke to the young ones about how it would be like once their lands were theirs again. Bayre had little interest in such things and for him, it felt as though he were living in a tomb. The future, when it was mentioned, existed only as some hazy ideal – driving the Ma’Zed out once and for all, restoring the land to what it was, but how that could happen when the people were gone, no one said. By the age of ten, Bayre and Zane were accomplished thieves who stole artifacts from hidden places to bring back to the Last City. Parts of the old city, where the treasures were stored, were completely underwater as a last defense against the Ma’Zed because that was their reality. Already, strange mechanical devices had been caught attempting to infiltrate their borders. They both expected to die young; children forced to grow up too soon with little hope for the future. And then a Starfleet away team arrived on Mesaain III to begin the preliminary evaluation for membership. While taking water and plant life samples, Bayre came up out of the water with Zane at his side. Introductions were made and the Mesaaini, who spoke Ma’Zed, explained their side of the situation. As proof of their claims, all news to the Starfleet team, the young men took the team to their most sacred places, showed them temples and libraries, sanctuaries that were thousands of years old, and more. Interference in the politics of Mesaain III was forbidden; and while Starfleet could and did recommend that the planet not be considered for membership, they could not also leave the Mesaaini to certain genocide. The Federation, therefore, arranged for an embassy in the Last City, one where scientists could come and study Messaini culture and artifacts that were thousands of years old. Starfleet made it clear to the Ma’Zed that they would defend the Last City and their embassy. There was to be no further attacks against the Messaaini. For the youth, the decision was finally, painfully, made to allow them to begin their pilgrimage. And that led Bayre and Zane to Earth and the beginning of his education. There were weekly talks with his grandfather but the old man’s attempts to keep the cause of the people alive in the boy’s heart didn’t have the power it once had. While Zane wanted adventure, Bayre saw a need to help in a way that made more sense to him. He didn't want to live in a mausoleum devoted to the past or spend his life in combative engagements against the Ma'Zed. He wanted to join Starfleet, to help other worlds and peoples, the way the Federation was trying to help his own. No one at home approved. They feared assimilation into a different way of life and the end of their own culture. And so, the lives of the two friends began moving in a different direction. For the first time in his life, Bayre was alone. |
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Service Record | 2570-2578: Starfleet Medical Academy, San Francisco, Earth 2378-2588: USS Faraday (rising from Medical Officer to Chief Medical Officer over a ten year period) |